Animators will soon be able to construct startlingly realistic sylvan beauty in movies and video games with a new system for generating 3D virtual trees
ANIMATORS
will soon be able to construct startlingly realistic sylvan beauty in
movies and video games with a new system for generating 3D virtual
trees.
At
the moment, computer-generated images (CGI) of trees are either drawn
manually on a computer and then animated, or someone has to shoot video
of a tree moving in the wind. This is digitally transformed into a CGI
copy of the original. Either process takes days - and you can only
produce one size and shape of tree, says Chuan Li, a computer animator
at the University of Bath in the UK.
Blowin' in the wind (Image: Chuan Li) |
The
system can start with just a 2D sketch of a tree's leafless branches,
and an outline of what the tree's shape will be once it is in full
leaf. The 2D sketch is then copied and rotated 90 degrees into 3D
space. From there, an algorithm "grows" additional branches for the
tree until a 3D skeleton is complete.
The
software contains a model of how real tree branches move in both light
and strong winds, based on video footage the team shot. The system
applies this model to the tree skeleton to work out how the branch
structure would move large clusters of leaves as they billow in the
breeze. Each virtual branch in the skeleton is then broken into six
segments. "By rotating each segment independently we can get the right
magnitude of tree movement for the wind speed," says Li. Once they have
captured a tree's 3D skeleton, they can scale it up or down for trees
of different shapes and sizes, from a short wispy cherry to a dense,
tall oak. The team's work was published in December in the journal ACM Transactions on Graphics (DOI: 10.1145/2070781.2024161).
This
means that any sketch of a tree skeleton can be used to generate a 3D
model that moves like a real tree. Better still, the trees
automatically respond to the sound level of the wind in a soundtrack,
measured in decibels, without adding physical parameters like wind
speed. So as noise increases from a light breeze to a howling gale,
tree branches go from swaying peacefully to flailing wildly.
"When I saw this my jaw was on the floor," says Jordi Bares,
3D creative director at London animation studio The Mill, who marvelled
at the package's simplicity and speed, and adds he hopes it will be
commercialised soon. "It's a game changer that could save us the huge
chunk of our time we currently spend creating natural 3D assets like
trees."
http://www.newscientist.com/
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